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Mario strikers charged wii
Mario strikers charged wii






mario strikers charged wii

With the ability to play with four players offline, and one or two players online against friends or random ranked strangers, Strikers is truly the first strong multiplayer title for the Wii that isn't a mini-game compilation, and one of the premier online games for the system-which handles the Internet beautifully. (which goes from incredibly easy to infuriatingly cheap in an instant) doesn't help matters.īut for most, this will never be an issue, as Strikers offers a superb amount of multiplayer options. With only a simple set of solo tournaments to play in "Road to the Striker Cup" and a handful of challenges to overcome in "Striker Challenges," the single player is limited-and the game's poor A.I. I personally found myself quite addicted to the Hammer Bros., whose fast-acting special move pelts the field with hammers and is one of the rare attacks that can take down the Kritter goalies before shooting.Īs you may expect, multiplayer is the game's strong point. Finding the right combination of leader and team members leads to a level of variance not typically seen in Mario sports games, as the leader is not necessarily the "best" character on your team. Thankfully, the healthy roster of characters and sidekicks lends itself to a nice element of strategy while offering a bit of personalization. You can still perform all of these actions, but more often then not the game will devolve into a contest of "who can pull off more Mega strikes effectively?" Advertisement Unfortunately, the focus on Mega strikes and specials-in addition to the various franchise-staple power-ups and special abilities that can be salvaged from the playing field-tends to take precedence over the normal strategies of footie: proper field position, good passing, and rebounds. Thankfully, the balance of characters leaves this as a "fair game" tactic that no one character will be able to consistently monopolize-especially given the fact that teammates have varying special moves of their own. The sheer length of time it takes to pull off one of these Mega strikes leaves plenty of opportunity for a timely defense, and the pointing mini-game is fairly easy to defend against in most cases. In practice, this new mechanic works pretty well. The defender must then use the Wii remote's pointer to quickly point and click on each of the balls in the hopes of defending the net successfully. By charging up a power shot without interruption as and harnessing a Madden-esque power meter, players are now able to unleash a huge special attack that will release anywhere from 3 to 6 balls on the opposing team's keeper. Aside from a small and viscerally-pleasing waggle for the main tackle move, the game's only real reliance on the Wii remote's functions is a rather modest IR-based mini-game that is tied to the most prominent new gameplay element: Mega strikes.

mario strikers charged wii

Unlike most Wii games, Charged uses almost no marquee motion control elements. The game's pace is much faster, the control tighter, the graphics are sharper, and the multiplayer is more expansive and flexible. In that regard, Mario Strikers Charged is hardly a surprise: though hardly flawless, the title is fun to play and the multiplayer is a blast.Ĭharged is a suitable follow-up to the original Gamecube release that improves on the original in a number of ways. Whether the game be tennis, golf, basketball, Mario and the gang have always hosted some fun games that are strong on multiplayer appeal even if they are a little weak in other areas. The Mario sports franchises have always been crowd-pleasers.








Mario strikers charged wii